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<title><![CDATA[BusinessWeek.com -- Game Room]]></title>
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<title><![CDATA[BusinessWeek.com -- Game Room]]></title>
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<title><![CDATA[SendMe: Watch Out, iPhone App Makers]]></title>
<description>Making apps for Apple's smartphone may be sexy, but startup SendMe has built a big, profitable business from games and features for plain old cell phones&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/q6b13anHpqg" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Mon, 24 Aug 2009 14:08:00 EDT]]></pubDate>
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<title><![CDATA[Sony Unveils New PlayStation 3 "Slim" To Boost Sales]]></title>
<description>The electronics giant will sell its new game console for $299, but skeptics doubt the price cut will make the PS3 profitable&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/8bFuyXpF4Po" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Wed, 19 Aug 2009 14:04:00 EDT]]></pubDate>
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<title><![CDATA[Video Games: Will The Beatles Rock MTV?]]></title>
<description>Viacom is counting on the Fab Four to rejuvenate MTV Networks' flagging Rock Band video franchise&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/aTTMQm1jLy0" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Thu, 6 Aug 2009 17:00:00 EDT]]></pubDate>
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<title><![CDATA[Zeebo Seeks New Gamers in Emerging Markets]]></title>
<description>Startup Zeebo is betting the 'next billion' consumers will buy its less expensive (and less powerful) video game console&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/jnI60lLl338" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Thu, 25 Jun 2009 17:00:00 EDT]]></pubDate>
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<title><![CDATA[Will the iPhone Grab the Lead in Games?]]></title>
<description>Game developers are looking to Apple iPhone owners as a new audience for their latest creations&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/v1vGNpANQx4" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Sun, 17 May 2009 21:05:00 EDT]]></pubDate>
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<title><![CDATA[Hideo Kojima: Gaming's Designer-in-Chief]]></title>
<description>Kojima's Metal Gear series, which combines an almost cinematic story line with stealth action game play, has redefined a video game genre&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/Gi166pDFHiY" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Wed, 6 May 2009 11:14:00 EDT]]></pubDate>
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<title><![CDATA[How to Save the PlayStation 3]]></title>
<description>Sony finds itself playing a fierce game of catch-up with the competition. Here's how it can reclaim lost territory&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/zGMnAR7eYJg" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Mon, 29 Dec 2008 14:09:00 EDT]]></pubDate>
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<title><![CDATA[Can Nintendo Play Hard Through a Recession?]]></title>
<description>The game maker expects strong holiday sales, as more consumers opt for home entertainment&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/QRywN29d_UQ" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Fri, 31 Oct 2008 07:52:00 EDT]]></pubDate>
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<title><![CDATA[Targeting Apple, Nintendo Unveils Its Latest Device]]></title>
<description>Launched in Japan, the new DSi allows users to download songs, videos, and games, as Nintendo attempts to answer the threat posed by the iPhone&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/kpk-0k01uPI" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Thu, 2 Oct 2008 11:08:00 EDT]]></pubDate>
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<title><![CDATA[Dealing With Games' "Rogue Reality"]]></title>
<description>When designers incorporate realistic elements within games, sometimes unwanted side effects are produced that affect real life. The solution requires a balance of design and legal remedies&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/xv_BXyPAbPI" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Wed, 1 Oct 2008 13:37:00 EDT]]></pubDate>
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<title><![CDATA[Spore: A Universe to Play In]]></title>
<description>The long-awaited, all-in-one action, strategy, and role-playing game from Sims designer Will Wright delivers on its promise of a &amp;quot;universe in a box&amp;quot;&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/LxBj8TTdPvs" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Fri, 5 Sep 2008 13:14:00 EDT]]></pubDate>
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<title><![CDATA[Inside the World of Blizzard]]></title>
<description>Its recent merger with Activision created the biggest player in video games. But Blizzard is much more than its mega-hit World of Warcraft&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/Snnm_Q2tbrM" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Wed, 20 Aug 2008 11:59:00 EDT]]></pubDate>
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<title><![CDATA[Atari's Attempted Turnaround]]></title>
<description>Atari North America CEO Jim Wilson talks of his efforts to build a strong distribution platform for the famed but troubled gaming company&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/p8niw2zI2R4" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Mon, 18 Aug 2008 16:38:00 EDT]]></pubDate>
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<title><![CDATA[The Return of Rock Band]]></title>
<description>Harmonix CEO Alex Rigopulos discusses the next installment of the video game franchise, and how it will go up against the likes of Guitar Hero&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/8OPk_I8d_Zw" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Mon, 28 Jul 2008 11:45:00 EDT]]></pubDate>
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<title><![CDATA[The Evolution of Casual Games]]></title>
<description>EA/Hasbro VP Chip Lange explains how the company's casual gaming business is changing to suit the ever-changing market&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/8zTNi_uB68w" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Mon, 12 Jan 2009 12:03:00 EDT]]></pubDate>
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<title><![CDATA[Apple: Soon to Be a Mobile Gaming Force]]></title>
<description>Watch out, Sony and Nintendo; overnight, the maker of the iPhone is making a mark on the handheld gaming industry&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/DegZltRBKvk" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Tue, 4 Nov 2008 00:01:00 EDT]]></pubDate>
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<title><![CDATA[Lucrative Alternatives to Online Advertising]]></title>
<description>Web startups such as Gaia and SmugMug&amp;mdash;and big guns like Facebook&amp;mdash;are turning to sales of virtual goods and subscriptions&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/hd-EKiKb7rg" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Thu, 23 Oct 2008 17:00:00 EDT]]></pubDate>
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<title><![CDATA[Profiting from Social Gaming]]></title>
<description>Boxed products are no longer the gaming industry's backbone. Social gaming on the likes of Facebook and MySpace is where a lot of money can be made&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/eXHcBWpfVEQ" height="1" width="1"/&gt;</description>
<link>http://www.businessweek.com/innovate/content/aug2008/id20080815_246585.htm?campaign_id=rss_innovate</link>
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<pubDate><![CDATA[Fri, 15 Aug 2008 10:56:00 EDT]]></pubDate>
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<title><![CDATA[Are Patent Problems Stifling U.S. Innovation?]]></title>
<description>The U.S. Patent &amp;amp; Trademark Office is drowning in applications while its budget shrinks. Stanford Law professor Mark Lemley suggests some fixes&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/UPAjXSMXBqQ" height="1" width="1"/&gt;</description>
<link>http://www.businessweek.com/innovate/content/apr2009/id2009048_138177.htm?campaign_id=rss_innovate</link>
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<pubDate><![CDATA[Wed, 8 Apr 2009 11:20:00 EDT]]></pubDate>
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<title><![CDATA[Innovative Ways to Grow During the Downturn]]></title>
<description>Wal-Mart and P&amp;amp;G are among companies that are smartly adapting to today's cost-conscious consumer&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/rWQLQ83iHh8" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Wed, 15 Apr 2009 11:57:00 EDT]]></pubDate>
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<title><![CDATA[How to Think Outside the Box]]></title>
<description>By thinking outside the parameters imposed by technology, executives and designers can build businesses by creating an experience that truly resonates&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/o6mtfVja240" height="1" width="1"/&gt;</description>
<link>http://www.businessweek.com/innovate/content/mar2009/id20090330_927027.htm?campaign_id=rss_innovate</link>
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<pubDate><![CDATA[Mon, 30 Mar 2009 12:49:00 EDT]]></pubDate>
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<title><![CDATA[Innovation Trickles in a New Direction]]></title>
<description>Products traditionally are created in rich nations and repackaged for emerging ones. But General Electric, Nokia, and others are reversing the process&lt;img src="http://feeds.feedburner.com/~r/bw_rss/gameroom/~4/WrF5w8JCBzE" height="1" width="1"/&gt;</description>
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<pubDate><![CDATA[Wed, 11 Mar 2009 15:36:00 EDT]]></pubDate>
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